Before I begin
explaining how
to install
HyperSpin, I
would like to
share what I
know about it. HyperSpin
for those who
are trying to
figure it out is
a "front end".
What this means
is that
HyperSpin
doesn't actually
come with all of
the emulators
and ROMs
associated with
arcade machines
and game
consoles. It's
only the
graphical
interface you
see, allowing
you to easily
navigate through
emulators and
games. It will
then use code to
open the
emulator and ROM
for you with a
press of a
button. It's a
very convenient
and organized
interface.
Download:
HyperSpin
Download:
HyperLaunch
Download:
HyperLaunchHQ
Step
One:
Open your C:\
drive and create
a
folder
named HyperSpin.
Proceed to
download
HyperSpin. After
downloading,
open the
contents and
extract them to
your created
HyperSpin folder
at
C:\HyperSpin.
Step
Two:
Open your
HyperSpin folder
to make sure
everything looks
like the linked
picture above.
Now that we are
here create a
new folder in
the HyperSpin
folder called
HyperLaunch.
Download
HyperLaunch,
when finished
extract the
files to the
folder you just
created at
C:\HyperSpin\HyperLaunch.
Now we need to
create a folder
in here called
HyperLaunchHQ.
Go ahead and
download
HyperLaunchHQ
now, and when
finished extract
the contents
into the folder
you created like
previous
steps.
Step
Three:
You are now all
setup and
installed with
all the correct
components for
HyperSpin to
work correctly!
It was really
that easy. You
will now need to
start setting up
your emulator
folder and start
downloading
emulators to
actually play
consoles and
games. You can
find information
on how to setup
up and structure
your emulator
folders at the
emulators
part of my
webpage.
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Setting Up
HyperLaunchHQ
and Configuring
an Emulator
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HyperLaunchHQ is
an important
interface needed
to run, and
optimize
settings for
HyperSpin. It's
through
HyperLaunchHQ
that we will
actually make
the connection
of code to have
HyperSpin
execute our
emulators and
ROMs.
Step
One:
Open your
HyperSpin folder
and navigate to
your
HyperLaunchHQ
folder. Open the
Setting Folder.
In there you
will see a
couple XML
files, two which
are named
"Global
Emulators" and
one that has
"Global
Emulators
(Example)."
Delete the file
that is named
"Global
Emulators." Once
it is deleted,
re-name the file
left to just be
"Global
Emulators." We
are just
deleting the
word (Example)
out of the name,
this (Example)
happens to be
the correct file
and is the one
which will find
all of the
emulators.
Step
Two:
Navigate to
HyperLaunchHQ.exe
and open it up.
On the first
opening, it will
tell you it
cannot find
HyperLaunch, and
will ask for you
to point to the
correct
directory. Just
choose the
directory folder
named
"HyperLaunch" in
your HyperSpin
folder.
HyperLaunchHQ
will then begin
to start up.
Step Three:
Once opened,
make sure you
are clicked on
the "GLOBAL"
tab on the left
hand column.
Then navigate to
the "Emulators"
tab. Once there
find the option
for which
emulator you
would like to
configure with
HyperSpin. For
this example I'm
setting up
Project64. So
scroll down
until you see
the emulator and
the correct
version (if not
same version,
find closest)
and double-click
it. It will open
a
prompt.
You will need to
fill in the
empty path name
for where your
emulator is
located. So
click on the
magnifying glass
and point to
where you have
stored
Project64.exe,
which should be
C:\HyperSpin\Emulators\Nintendo64\Project64
v2.0\Project64.exe.
After you have
corrected the
path for where
to open the
emulator, you
can close that
dialog window.
Step
Four:
Now click on
Nintendo 64 on
the left hand
column, and
click on the
"Emulators" tab.
You will see 2
empty path names
we need to file.
Where the ROMs
are located, and
picking the
emulator we just
finished setting
up. This
picture
will show the
example of what
clicks to make.
Click the +
button for the
ROM Directory,
and navigate it
to open where
your "roms"
folder is
located for that
emulator. Next
choose the
default Emulator
by pressing the
magnifying glass
and choosing the
Project64 2.0 or
Project64
[Global] option.
You are now all
setup, and
should be able
to launch
HyperSpin and
use the Nintendo
64 section
properly.
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